Author(s): Cristian Cabral Rios, Bodhi Bryan-Roig
Mentor(s): Benjamin Steger, Film and Video Studies
https://drive.google.com/file/d/1VgaADw78d2UXKx0qQ309YMxTCDiX8gwS/view?usp=drive_link
AbstractAuthor(s): Cristian Cabral Rios, Bodhi Bryan-Roig
Mentor(s): Benjamin Steger, Film and Video Studies
https://drive.google.com/file/d/1VgaADw78d2UXKx0qQ309YMxTCDiX8gwS/view?usp=drive_link
AbstractAuthor(s): Jessica Taylor
Mentor(s): Jesse Guessford, Music Technology
Abstractexcerpt so as you you can see the instrumentation is very simple that’s due to technological limitations at the time but the composer koi condo did the best he could to make an upbeat interesting sounding piece um the form is ABC and Mario music is often very AB ABC form Reliant it’s got a lot of periodic structure um and that little intro Hook is one of the most iconic Mario music figures probably of all time and what I noticed during this project is that there are little intro hooks in a lot of Mario pieces whether it be a castle theme or an underwater theme there is something that gets the listener into the piece and then there is the actual atmosphere um and then this song has been rearranged 30 times throughout the uh just the mainline Super Mario series which I find really interesting everyone kind of knows this song If you know any Mario song you would know this one this is the newest Overworld theme from the newest game
so obviously the instrumentation is a lot more broad it’s acoustic it’s live it’s very well recorded it brings a lot of energy but both of these pieces have that upbeat Happy Feeling where Mario is adventurous and he’s saving the day and you can just tell he’s good from this um and something once again the form is AB in terms of reuse like elements that I find in a lot of Overworld themes the hook we’ve got the kind of similar to the um it kind of plays on that a little bit um and the harmony it’s very major major key in chords the melody is very focused on these main chord tones with little bits of added chromaticism here and there to give it a playful feeling and then the rhythm is very syncopated which is also one of the things that makes the original theme stick out a lot so that helps give it that um Groove and upbeat Vibe so that’s just two of the examples that I looked at over my research but across all the games and all the songs that I looked at I found that what stuck out to me as defining Mario music as a whole were three things fun drama and catchiness so by fun I mean it’s upbeat it’s easy to listen to there’s a lot of major Harmony there’s syncopation to make it groovy but there’s also drama you know there’s scary moments in these games or more deep and meaningful moments in the games that have more story um and this is backed up by chromaticism modal mixture to create a darker tone unique rhythms that allow Melodies to be weirder but still digestible to The Listener and then finally catchiness so so many songs have hooks I think literally just me singing D D D D D is enough proof that catchiness and hooks are an integral part of Mario music um there’s a lot of repetition whether that being the melody or whether it’s literally rearranging a song for a later game um there’s a lot of rearrangements and reuse in the Mario Series so these are the things that I found Define Mario music thank you and these are my sources
Author(s): Leigh Eggleston
Mentor(s): Jesse Guessford, Music Technology
AbstractThe first track, “spider,” evokes the tiny, fleeting hallucinations that I experience on a near-daily basis.
The second, “hooded,” is reminiscent of a particular time I hallucinated that someone was chasing me down the sidewalk at night.
The third, “gunplay,” is an auditory recreation of my sudden recollection of a particularly disturbing image, and a subsequent, even more disturbing hallucination.
The fourth and final, “horizon,” is meant to evoke the feelings caused by my more profound, grounding, and sometimes heartening hallucinations.
Enjoy.
Author(s): Livingston Rampey
Mentor(s): Jesse Guessford, OSCAR & Music Technology
AbstractAuthor(s): Hannah Polissky
Mentor(s): Jesse Guessford, Music Technology and Composition
Abstract1. Tempo
2. Rhythm/Time Signature
3. Melody/Harmony
Following the generalized blueprint, your final song would contain: a slow tempo, with an even, simple rhythm, with simple chord progressions and an easy to follow along with melody. Your instrumentation doesn’t quite matter, nor do the lyrics. Of course, when reducing anxiety, happier lyrics or a happier-sounding chord progression and melody would work better than something that sounds sad or angry.
Music has been proven time and time again to be good not only for your mental health, but for your physical health as well. By interacting with multiple portions of the brain, music can reduce stress levels and lower anxiety. There are certain genres and styles of music that have been found to be more beneficial than others, and listening to those genres and incorporating them into your daily life can have both short-term and long-term positive effects, and reduce negative effects. By analyzing songs that have been found to be useful in reducing anxiety through music therapy, musicians can follow a basic blueprint to create their own songs to lower anxiety levels.
Author(s): Chris Arnhold
Mentor(s): Jesse Guessford, Music Technology
AbstractAuthor(s): An Tran
Mentor(s): Jesse Guessford, College of Visual and Performing Arts
AbstractThe project will culminate in a performance day at the end of the semester, where An will perform their set in a small venue along with other VJ guests.
And so for the past month or so, I’ve been learning how to use this program. Rekordbox up here, you can see the BPM of the song, the song list that I have, and the cue points that I use throughout the set.
And my goal throughout the past month of learning this is to be able to learn how to do all the basics such as beat matching, how all the buttons work, and what different methods I can use to get through it. And with the visual aspect of this, usually what I would do is I would send the audio that comes out of here, for example: [Music Plays].
That audio that you hear, I would send it through an interface. I am showing a version by Paul Andrew on YouTube. He has a great tutorial on this. I am using TouchDesigner, as you can see here. The music would travel through this interface and they use the audio to change different parameters and present a unique visual. So if I can play a little bit as an example: [Music Plays].
So TouchDesigner is a really powerful tool where there’s many different nodes or known as operators. There are visual operators but there are also operators that can be changed on parameters, such as the audio coming here that would change these numbers if I were to play; and that would affect the different visual. At the very end of this chain I have an open source called Sprout.
And what that is, is that it creates some sort of network that I can send in between different programs. So this “sprout out” will then go on to Resolume, which is a software I am using in order to showcase the VJ set to the audience. So this is what the composition should look like, and I will play a little bit of the rest of it before ending this: [Music Plays].
Thank you very much for your time, I appreciate it and hopefully I will be able to put on a set for other people to view. Thank you very much!
Author(s): Benjamin Freedman
Mentor(s): Jesse Guessford, Music Technology
AbstractI fell in love with lofi around then, discovering other short-form artists like tomppabeats as well as other lofi-adjacent genres. Lofi, short for low-fidelity”, refers to music that has elements with a more vintage or retro quality to them, sort of an antithesis to the high-fidelity movement, which aims for crystal-clear listening experiences. It’s this intentional embrace of the imperfect that makes lofi so appealing to me, it’s very human, and it doesn’t shy away from that.
The thing is, lofi doesn’t really sound like this anymore, and I’m not even sure you can call it all human. AI generation of lofi is becoming a serious problem, and even when it isn’t AI generated, people are treating lofi as more of a commodity than an art form; a side hustle purely for making money, not for making art. Long-time lofi fans like me are starting to notice, because not only have we seen our favorite genre of music lose its hallmark authentic touch, but our favorite artists are struggling, too. We know something needs to change, but what can we do?
The power to reconnect with lofi’s foundational values lies in the hands of both listeners and musicians. Resisting the 24-7 lofi livestreams you find on Youtube is one step; as they’re often run by companies with shady contracts that aren’t fair to artists. Instead, try opting for an individual artist’s page or album, and try listening through a service like Bandcamp, which tends to be more fair to artists when distributing royalties. Rekindling engagement between fans and artists is important, too, this is something that’s been lost when we put lofi on in the background as just something to study, chill, do something else to”, we forget that a human actually made it. Listeners, find ways to support the artists making the music you love, and artists, remember you’re creators of art, not just creators of content. Whether you’re a long time fan of lofi or this is your first time hearing about it, remember: supporting artists, falling back in love with music, bringing a genre back to what it used to be, all starts with you
Author(s): Ian Takacs
Mentor(s): Jesse Guessford, CVPA
AbstractSo, it is about two feet, by a little bit over one foot. That allows it to get the internal volume needed to recreate a lot of those low frequencies that I just talked about. This right here is the woofer driver, this is what actually produces the sound, it pressurizes the air using a magnetic system in the back of it which I would show you but unfortunately its all sealed up at this point. It moves the air in front of it, oscillating how a sound wave would, in turn this creates the low frequency sound waves you hear in intense music such as kick drums or a bass guitar.
Moving around to the back here, we have an amplifier. Now in order to drive that woofer driver, we need some sort of power delivery system because we can’t just make energy out of nothing. So. what we have here is called an amplifier and what it does is it drives the woofer driver up front using AC power taken from a wall or some other sort of power conditioner or power strip. That’s just the power delivery, this is what allows the device to function. In order for the driver to produce a signal, it needs a signal delivered to it. So what we have here, is two XLR ports, and that is a form of audio connection. and right here, an older standard many of you may be familiar with on your own home audio devices, this is called an RCA port. Now how they’re configured here, is we have a left, a right, over here we have a left and a right. This, these four right here is our input section. Now what that means is audio is coming into the device from these ports. Now its configured this way so what you can do is run your stereo inputs into this device, right, your left and your right audio, and then have them come out over here to other devices such as speakers that are built for high range audio, high frequency audio. Since this is only built for low frequency audio, you don’t want to be driving high frequency audio through it.
You will now hear a demonstration of the subwoofer, recorded through a Shure SM57 Microphone.
[subwoofer makes noise for the remainder of the video]Author(s): Gage Jones
Mentor(s): Jesse Guessford, College of Visual and Performing Arts
AbstractAuthor(s): An Tran, Brian Vu, Kevin Vu
Mentor(s): Robert Gillam, College of Visual and Performing Arts
AbstractHello everyone! My name is An Tran, I am a student of the Dewberry School of Music concentrating in Music Technology with a Minor in Audio Production. This semester, I am currently working on a music composition and stage play titled “Fuyumi”, roughly localized to “Wayward Wind”. The name and composition has been inspired by works from Joe Hisaishi and Hayao Miyazaki in their art of conveying stories. My goal with this project overall will be to produce a fully-realized stage play of a modernized take of Japanese Classics through multiple mediums.
Folklore and oral traditions have existed in human history for as long as we‘ve been around. Epics such as Heike Monogatari were orally passed down through generations of biwa performers. Hence, music has been intrinsically tied in the process of storytelling, creating traditions of folk tunes and dances that can be traced through lineages. Of the many differences that set humanity apart, stories and music reminds us of the shared human experience we all have.
Japanese storytelling has had its evolution throughout Japan‘s history. Whether it‘s through the form of Noh and Kabuki, or today‘s modern medium of Japanese Animations, stories are essential to how we can capture the perspective of humanity. The form of storytelling has come so far from what it has been in the past. The question is: How do we continue this “oral tradition” for our future generations?
Throughout this semester, my focus has been on the musical composition of Fuyumi. With the help of Dr. Gillam and Professor Dunayer, they guided me through the process of interpreting the original text provided for Fuyumi as well as what is thematically important. I researched and documented traditional Japanese folk tunes, including the music theory behind their melodies, rhythms, and usage. A big consideration that I accounted for was that I viewed much of these resources from a western lens of music. Inherently, Japanese traditional music is taught and notated differently than Western practices, in which I would need to carefully consider its adaptation. To gain experience in this, I joined a local taiko ensemble to further understand how music traditions would be taught in Japan. Finishing this semester, I was able to compose a short motif theme for Fuyumi using the experience that I have gained.
Fuyumi is a story meant to reflect the human experience. Throughout our lives, we have the chance to connect with many people, each with their own unique stories and struggles. Like a massive web that weaves and pulls, we as people are instinctively intertwined. To answer what it means to be human, is to live.
Author(s): Johnny Do
Mentor(s): Jesse Guessford, Music Technology
AbstractFL Studio’s a DAW or a Digital Audio Workstation, which basically just means a place for people to put out their ideas in a musical format
Today I wanna show you guys one of my favorite songs that I’m currently working on that’s called “Us”. The song’s revolved around a time where I felt like me and this girl were lost in our feelings. We didn’t really know where to go at the time and it definitely made me feel confused and spaced out, which I try to express with some of the more “spacey” like instruments. I had a lot of fun writing the lyrics and just getting into the groove.
Welp, that’s enough of me talking, thanks for sticking around and listening to my explanation and I hope you enjoy the song!