Author(s): Taylor Dinh, McKenna Olsen
Mentor(s): Nathalia Peixoto, College of Science
https://www.youtube.com/watch?v=G5AGI_-VDfw
AbstractNow as you can see here, we have our website for our project, and in which you can see there is a brief explanation of our project as well as explanations as to how Renpy works. You can even download our serious game through the builds. We have builds for both Mac and Windows computers. Explanations as to what Renpy is and common misunderstandings as to what each function means and how to fix them. Then, we have our game itself, which you can access through the Renpy launcher. All you have to do is select your game, and then hit “launch project;” however, if you were to download the game through the builds tab, you do not need Renpy in order to access this.
So, what is our project? Well, we used Renpy, a visual novel engine that runs using Python, in order to create a program that we call The Recovery Room. This room has a user interface that allows the participant to interact, as you can see here you can press the start button and click to move forward and you can receive encouragement based on what problem you are facing that day. The long-term possibilities for this project are that professionals in the industry can learn to create their own recovery rooms for their patients, together with their patients in order to create a therapeutic and personalized app that runs with minimal coding that way the patient can access it on their phone if they need it or if they need a reminder of their goal of recovery. The audio, the images and the text can all be altered to better suit the patient’s needs.
Thank you for listening to my presentation on our recovery room and listening to our hard work this summer.
One reply on “Recovery Room”
Good job. One of the unique works I have seen.